The Players, or simply Players, and previously referred to as Survivors prior to Phase 3, are the main protagonists of Project: Playtime. Specialists act as one of two parties to choose from during gameplay. Their role is to collect six toy parts in a round without being eliminated. Out of the 7 players, 6 players will be Specialists, while the other becomes the monster.
Similarly to Unnamed Protagonist in Poppy Playtime, the Specialists seen within Project: Playtime appear as blank, humanoid figures. Their sophisticated joints can be seen throughout their shoulders, knees, foot joints, and feet. They are commonly depicted with GrabPacks strapped across their back and arms. Their base color is yellow, which is able to be customized by the player, alongside a vast number of cosmetics and GrabPacks that allow for unique appearances in-game.
Story[]
Project: Playtime[]
After Playtime Co. was abandoned on August 8th, 1995, Leith Pierre hires a series of Resource Extraction Specialists (Players) to enter the factory and build giant toys seen scattered throughout the maps featured within Project: Playtime to continue the Bigger Bodies Initiative. However, during this process, the Players encounter the monsters Playtime Co. created, resulting in them swiftly attempting to extract Toy Parts while running from Monsters lurking throughout the factory.
Abilities[]
Primarily Ability[]
Roll
Description
Allows the Player to move faster for a brief period of time to evade the Monster.
Cooldown
4.25 Seconds
Perks[]
The Players are equipped with a series of Perks that act as effective passives that Players can utilize to act and move more efficiently. Perks can be bought and selected when editing your Specialist via the main menu alongside the pre-game menu. Many Perks can be purchased and equipped at your disposal, with a Player having up to three perks active at one time. Purchasing said Perks require Toy Tickets, which can be obtained from simple actions throughout gameplay.
Trivia[]
You need to collect toy parts to make a giant toy, get that giant toy on the train, then leave.
When Chapter 2: Fly in a Web was released for Poppy Playtime, individually colored Player models were found in the files, alongside a variety of other assets. It was theorized at the time that a multiplayer mode was in development for the game, followed by Project: Playtime being announced and released by the end of the year.
On the Developer Q&A podcast viewed on the Mob Entertainment YouTube Channel, developer Ben Pavlovits revealed that more movement mechanics similar to the Roll ability are being considered for Project: Playtime.[1]
Despite their appearance of a yellow doll/mannequin, the Players are human.
↑"Yeah, that's been part of our experimental thing we have been doing. We have been playing with lots of moving mechanics and we're all a big fan of movement mechanics. We can't really say which ones are going to be put out yet, don't want to make any promises but we have a lot in the works" -Ben Pavlovits (Timestamp 38:14)