The Minigames are 3 tests that the Playtime Co. scientists put the orphans through in Poppy Playtime Chapter 2.
Minigames[]
Musical Memory[]
Musical Memory otherwise known as the Memory and Cognitive Recognition Test is a minigame in Fly in a Web, located in the Game Station. It is a game that tests the Player's memory in a sequence of colours and symbols. It is similar to the popular toy, Simon Says.
Appearance[]
In front and behind the player are buttons and two screens. Above the platform, there is a viewing platform, in which Mommy Long Legs talks to the player from. The screen shows a colour and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress.
Above the player are pies and wires, with Bunzo Bunny connected to the top plate in the middle. As the game progresses, he advances towards the player. If the player correctly inputs a pattern, he moves upwards. However, if the player makes a mistake, he will lower at a faster pace until reaching the player and killing them.
Rounds[]
Round | List of Added Buttons | ||
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1 (Easy) |
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2 (Medium) |
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3 (Hard) |
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4 (Difficult) |
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5 (Impossible) | NOTE: YOU ONLY HAVE TO HIT THE CEASE BUTTON
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Trivia[]
- Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
- Ravenous is an adjective for "extremely hungry", symbolising the Toys' need for eating.
- Coquelicot was originally a French vernacular name for the wild corn poppy, symbolising Poppy's name etymology.
- Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy, Mommy Long Legs, Bunzo Bunny, PJ Pug-a-pillar and The Mini Huggies). It also refers to the violent nature of the Toys.
- As the game system's voice announced the orange colour button, the voice would pronounce the word "orange" as "organs" instead. A split second before the word orange is flashed on screen, the word would glitch little.
Wack-A-Wuggy[]
Wack-a-Wuggy [sic] is a minigame in Fly in a Web, located in the Game Station.
Appearance[]
In the Wack-A-Wuggy, the floor is covered in what appears to be sand, along with multiple drawings of colourful buildings on the walls. There are 18 holes in the walls, in which Mini Huggies come out of. The lighting is dim on the holes. Above the area, there is a observation room with a big window, in which Mommy Long Legs talks to the player from.
Gameplay[]
The game is completed by hitting all the Mini Huggies using the GrabPack until the round is over. The purpose of this game is to test reaction time (in children/adults), which the player must use in order to beat the it. The player must hit the Mini Huggies with their GrabPack to make them go back into their hole to avoid (in their case) death. More Mini Huggies spawn over time. This game lasts less than a minute to beat. Upon failing the game, the player gets a jumpscare, and upon completing, the game ends.
Trivia[]
- It's speculated that Mommy Long Legs removed the strings attached to the Mini Huggies in order for them to attack The Player.
- Although the game is titled "Wack-A-Wuggy", the correct name would be "Whack-A-Wuggy", as the word whack is a noun that means a hit, and a verb which means to hit, while wack is a slang adjective which means unusual or bad (Reference needed).
Statues[]
Statues is the area where PJ Pug-a-pillar chases you in an obstacle course. This is an area where kids get tested on their agility, strength, and endurance. The objective is to get to the end without being caught by PJ. You can only move in the darkness, and must stop in the light, although you are still allowed to look around. The game is very similar to "Red Light, Green Light".
Appearance[]
The first section is a mini maze of caste wall. The second section is a giant pit of blue foam with rings above to grapple on to. The player can choose to get across using the rings or walking in the foam. However the rings are hard to grapple onto and stay on when the lights come on without moving. The foam is a slower but easier way as PJ crawls on the poles holding the rings.
The third section is a maze of tunnels to crawl into with three openings: easy, medium, and hard. The easy opening is a shorter route while medium and hard are longer, with the hard one having a PJ Pug-a-pillar collectible trophy. The fourth and last section is another pit of blue foam but this time it has yellow platforms in the pit to jump from one to another.
There is no real way to complete the game as the ending is caved in. The Player must use their GrabPack to grapple onto a nearby handle and escape, using a tunnel underneath the observation room.
Lore[]
Before the game starts, Mommy Long Legs, goes on one more monologue in the Statues' control room. She goes one saying that she cares for the kids and is sad that they never come back, speculating that the games in the Game Station are tests to see what kids are fit to be experimented on to become toys. Since this is the last game, the kids who have the best results in he tests will be put on the train that goes somewhere, presumably an exit or the Playcare as an reward for those who passed the games (tests) because when we finished the game, Poppy betrayed the Player and switched the direction to go deeper into the factory; So if she hadn't changed it, we would have escaped. It's also speculated that the kids in the game station are orphans by Mommy Long Legs saying that she would be the only one that will ever be as close to a mother figure to the kids. She said she didn't deserve to die alone and the player deserves it more since they worked at the factory, hinting about her being aggressive to employees according to her Transfer Request.
There is no real way to complete the game as the ending is caved in. The Player must use their GrabPack to grapple onto a nearby handle and escape using a tunnel underneath the control room. Mommy Long Legs wonders where the player is to "congratulate" them and give them the third and final part to the train code, possibly hoping that the player is dead as the ending in caved in so PJ could get and eat the player, or eat the player herself as her intended plan of not actually letting the player escape despite winning all 3 games. As Mommy sees the player is no where to be seen and possibly sees the broken window that was caused by grappling to the control room, she gets angry as we escaped without completing the game which was breaking her one and only rule, cheating. She eventually catches up to the player to surprise them and is angered of how they cheated an challenges them to one more game of hide and seek.
Trivia[]
- Statues used to be named "Playground", alongside with a whole different map and PJ design seen in the Fly in a Web Trailer.
- The Player was intended to die in the game, seemingly as the end of the room was caved in resulting in nowhere else the player could go and eventually be caught and eaten by PJ. The last game was a setup and reveals Mommy Long Legs' true plan as to trick the player and have them die to the toys or herself.
- This is supported by Mommy's lines to the player as they escape Statues: "Mommy doesn't like cheaters! The rules are so simple! You die, Mommy gets to watch!".
- PJ Pug-a-pillar does not actually follow he player at first, if the player were to stand in the corner to the their right, PJ would walk past them.
- This is not the case anymore as there was a recent patch to fix bugs and glitches. PJ will automatically kill the player if PJ goes past them.
References[]